Most of this started as something I wanted to exist on my own machine — a marketplace without the surveillance, a Minecraft launcher that respects the Mac, a life dashboard that actually holds everything. Then a notch that does something, a companion wandering the desktop, a game or a mod for the joy of it. When a project turned out well enough to keep, it found a home here.
How I work
I make all of it myself — the design, the code, the whole thing — because I genuinely like building. You're seeing it at every stage: some of it's polished and useful, some is half-finished, and some is just something I had fun making. No roadmap, no pressure — I work on whatever I feel like.
What ties it together
Two things, mostly. It should feel native and light — software that respects your screen, your battery, and your attention. And it should feel made with care — a bit of polish, a bit of character, nothing cold or corporate. Simple, and a little bit fun.
The three tiers
The work sorts into several projects across three shelves. The stack is the bigger stuff I've put the most into. Cozy little things are the toys and small utilities I make for the fun of it. And the vault is the archive — games, mods, and experiments I've paused or moved on from, kept because they were worth building.
What's in here
Trying things out
Where something's ready, you can launch it live in the browser or download it straight from its page — no accounts, no redirects. Mac apps ship as .dmg; mods ship as .jar you drop into your mods folder. Where it's still a concept, the page tells you honestly.